I just started using Retrobatch seriously, to generate a bunch of images for app submissions (not iOS). The multi-scale node doesn’t seem to work in the way I need (specific pixel resizing) so I’m having to create a ton of scale → write images nodes. The workflow I have right now has over 100 nodes, and it’s getting a little slugging moving nodes around to try and keep the thing organized.
I have snap to grid, and auto connecting, both disabled, which I thought might help, but it doesn’t seem to make anything smoother to edit. I’m running 10.15 on a 2020 Intel MBP, wouldn’t think this would be a huge performance drag, but that’s been my experience so far.
Is this just how it is when you have a bunch of nodes, or am I missing anything?